AI Insights · Timothy · July 2021
Top 5 Ultracasual Games in Germany Q2 2021: Unified Platform Performance
In Q2 2021, the top 5 ultracasual games in Germany showed varied trends in downloads, revenue, and active users. Discover the performance insights from Sensor Tower.
In the second quarter of 2021, the top 5 ultracasual games in Germany exhibited a range of performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared according to Sensor Tower data.
Slime Simulator Fluid Games by Marrisa Wei saw fluctuating weekly downloads, peaking at 4.2K in early May and then declining to 374 by the end of June. Revenue showed a steady trend, with a high of approximately $2.6K in late May, but it dipped to around $1.1K by late June. Active users peaked at 4.1K in early May, gradually declining to nearly 2K by the end of June.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a significant drop in downloads from 5.6K in early April to just 64 in late June. Revenue also followed a downward trend, starting at $1.8K in early April and reducing to $929 by the end of June. Active users began at 8.2K in early April and decreased consistently to about 2.5K by late June.
Goo: Slime simulator, ASMR by Exomind LTD had an impressive start with weekly downloads reaching 10.5K in early May, but this number dropped to around 3K by the end of June. Revenue peaked at $951 in late May and then fell to $466 by late June. Active users increased to 14.5K in early May before declining to about 5.8K by the end of June.
Antistress - Relaxing games from Moreno Maio maintained a robust download rate, peaking at 15.2K in late May. Revenue remained relatively stable, averaging around $160 throughout the quarter. Active users consistently hovered around 120K to 140K, indicating steady user engagement.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. showed a stable performance in downloads, with a peak of 2.9K in early May and a slight decline to 1.6K by the end of June. Revenue fluctuated around the $140 mark throughout the quarter. Active users remained relatively consistent, with a small peak of 6.1K in early May, ending at approximately 4.1K by late June.
For more insights and detailed data, visit Sensor Tower.